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THE ARCHITECT OF EXPERIENCE

I am a dedicated level designer focused on creating immersive digital landscapes. My work bridges the gap between technical precision and artistic storytelling, ensuring every environment is a high-fidelity experience. I specialize in mastering game engines to craft environments that are both visually striking and technically flawless.

2024 — PRESENT

Lead Level Designer at TechNova Studios, specializing in high-fidelity engine mastery and technical architecture.

2022 — 2024

Senior Environment Artist, focusing on technical precision and cinematic lighting for immersive worlds.

2018 — 2022

Art & Design Student, Mastering Unreal Engine and technical blueprinting for interactive experiences.

UNREAL ENGINE • MAYA • BLENDER • UNITY • CINEMA 4D • STUDIO 3D • ARKANOID • LEVEL DESIGN • ENGINEERING • PRODUCTION •

UNREAL ENGINE

ENGINEERING

MAYA

3D MODELING

BLENDER

3D MODELING

UNITY

ENGINEERING

CINEMA 4D

ANIMATION

STUDIO 3D

3D MODELING

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