
THE ARCHITECT OF EXPERIENCE
I am a dedicated level designer focused on creating immersive digital landscapes. My work bridges the gap between technical precision and artistic storytelling, ensuring every environment is a high-fidelity experience. I specialize in mastering game engines to craft environments that are both visually striking and technically flawless.
2024 — PRESENT
Lead Level Designer at TechNova Studios, specializing in high-fidelity engine mastery and technical architecture.
2022 — 2024
Senior Environment Artist, focusing on technical precision and cinematic lighting for immersive worlds.
2018 — 2022
Art & Design Student, Mastering Unreal Engine and technical blueprinting for interactive experiences.
UNREAL ENGINE • MAYA • BLENDER • UNITY • CINEMA 4D • STUDIO 3D • ARKANOID • LEVEL DESIGN • ENGINEERING • PRODUCTION •

UNREAL ENGINE
ENGINEERING

MAYA
3D MODELING

BLENDER
3D MODELING

UNITY
ENGINEERING

CINEMA 4D
ANIMATION

STUDIO 3D
3D MODELING